Arrgh it’s good to be back on the brine wiv a bunch ov cutthroats, villains an wannabe sea dogs. It does me soul a good turn ta see dese press ganged land lubbers turning into sailors ov da theivin’ kind. By the Powers, me scurvy mouth be sick ov dis Pirate drivel an since dese be me own private thoughts I should probably douse me verbal decks wiv an healthy dose ov ow I actually converse.
I have missed the old pirate slang though, and it is a damn sight better than what I have been using with the Grey Corsairs. All those ”thee’s”,” thou’s” and “passing fair winds” are enough to drive a man to drink (more). That is absolutely the last time I pose as a Paladin. I did get some useful intelligence regarding the Corsairs plans for the Shackles. Now all I need is someone to give it to. The Hurricane King would be the obvious choice, but how to approach him…? For now I will have to stick with The Wormwood and the life of a press ganged Pirate. Not that I am complaining, by Besmara, it is what I was born for.
Waking up with a blinding headache was absolutely according to plan and the way I try to start every day. Waking in the hold of a ship after being drugged, robbed and otherwise mishandled was not entirely unexpected either. I knew what sort of pub it was and my plan was to join a crew one way or another (voluntarily would have been better).
Still, The Wormwood is a sweet ship, sound, trim and with enough years to give her character. She does need an overhaul, and I would dearly love to make some changes (what were they thinking when they rigged up those sheets?).
The Captain is another matter entirely. I don’t mind the harsh discipline so much, but what the hell good is a captain who never speaks to his crew directly? No wonder he needs to press gang. Also what the hell is the idea of heading out with a bare minimum of crew? Many spend half their time exhausted from doing extra duties and we nearly lost the plot during the recent storm, due to lack of hands. If we do ever make it to a target ship how do we fight? Losing 5 or more crew members may make us incapable of sailing The Wormwood back to port. I just have to hope that the captain has a few tricks up his sleeve, such as a sea mage who can summon a phantom or undead crew.
The officers are a sadistic surly bunch, which is to say, they are officers, so no real complaints there. They do need at least one who seems to be on the crew’s side as it would help morale and give them the heads up if the M. word is afoot.
My crew mates seem to be a good lot, on the whole, with some particular standouts. Four of us seem to have attracted the notice (and ire) of an officer (Mr Cog). I am not sure if they realize that this may be a good thing (despite the stripes on their backs). It means we have been identified as having potential. This may mean many things, officer potential, threat potential or M. word potential. While we are getting most of the dirty jobs, we are also making a name for ourselves and that can be priceless.
Mara seems to be the smartest person aboard and when she finally develops some ‘ship smarts’ she will be truly formidable. She does lack some basic skills and her ability to climb is sadly lacking. Watching her crunch into the deck after barely getting 10 feet up was not pretty. I have got to stop giving people nick names as it will probably get my throat cut one day. Plummet seems to have stuck unfortunately, hope she does not find out it was me. Despite her blue skin, all white eyes and mysterious ways she is a ‘fulsome and handsome wench’ who could rock my hammock any day. On second thoughts she is way to smart and dangerous to make that in any way a good idea. Best to stick with the 3 P’s (pert, plump and paid for).
Shiny has that awkward little girl shyness that tends to get a body feeling all brotherly and protective. That is until you see her calmly removing some poor swabs teeth from her fist, cleaning them and then handing them back with a maniacal gleam in her eyes. The wench can certainly throw a punch and is damn strong. I really like the lass and not just because of all the money I have made betting on her. She also knows her way around the rigging and can climb like a monkey. Prime pirate material and oh so much meaner than she looks.
Rat Peg is a half orc that at first look seems to be your typical bruiser. That is until you see the way he manages with just one leg (tougher and better than the rest of us with two). He is the sort who if treated well, will be your friend for life, but if you cross, will rip your arms off and beat you to death with the damp ends. Like him, hope he likes the nick name or else my head may feel that mace I gave him. Really good at catching rats though, should be interesting to seem him tested against bigger game. Colour me surprised when Sandara, the pretty priestess of Besmara starting coming on to him. Fairly sure she has noticed his potential too (or maybe she just likes green).
Then there’s me, Morgan, pirate, trickster, priest and sailor on any sea I can reach. I am loving this trip so far, good company, strong grog and the hope of profit and adventure. I am a little out of shape after being an officer with the Grey Reavers for so long and do find myself tired more than I should. That will pass and I can feel profitable storms brewing. Unlike my companions I am yet to suffer under the officer’s whip with experience, blind luck and Besmara seeing me through. As my ugly old mum used to say “suck the marrow out of life before it goes off”.