The Pirate Game
Hunting ground of pirate lords, sea monsters and worse
Temperature: Tropical Waters
Hazards: Dangerous creatures, piracy, storms
Resources: Ruins, trade
On the waters known as the Fever Sea, furious nature, canoe-bound cannibals, and the merciless greed of deadly pirate lords unite in a tidal crush of danger and despair. From the Eye of Abendego, these dangerous waters slither south along the jungle coasts of Garund, encompassing the whole of the Shackles and numerous islands beyond. Upon hundreds of treacherous islands and beneath uncaring waves sprawl the hunting grounds of primeval hunters, the ruins of foul Ghol-Gan, the secrets of strange and ancient magic, and the corpses of generation after generation of explorers, imperialists, and pirates who failed to claim the treasures of these rich waters. Upon the maps of leaders across Avistan, the Fever Sea looks like a path to incredible riches, choked only by the Shackles and the Eye of Abendego. Those who ply its waves, however, know it for what it is: a sea of ancient mysteries, hungry terrors, weird legends, unscrupulous sailors, and boundless ambitions—which is to say, a pirate’s paradise.