The Pirate Game
|Alignment: Chaotic Neutral|
|Capital: Drench Port (9,690)|
|Notable Settlements: Downpour (420), Drowning Rock (525), Maidenspool (875)|
|Ruler: Master of Gales|
|Major Races: Humans (most commonly of Ulfen ethnicity), dwarves, half-orcs, tengus|
|Languages: Common, Polygot, Skald, Tengu|
|Religion: Besmara, Cult of the Eye, Gozreh|
|Plunder: Ale, pearls|
Lashed more days than not by relentless storms thrown off by the Eye of Abendego, the island of Tempest Cay is an unlikely place for any kind of permanent settlement, let alone a major town boasting a population of nearly 10,000 souls. And yet the dank and dour city of Drenchport has one of the busiest and most chaotic harbors in all the Shackles, serving as the first real respite for mariners skirting the western extremes of the Eye or travelers’ last stop before heading north for Mediogalti Island. The town was built in a haphazard fashion over the years from the ample driftwood and f lotsam that washes ashore—the remains of unfortunate ships captained by sailors lacking the requisite skill or luck necessary to survive these treacherous waters.
Tempest Cay has inexplicably proven to be a magnet for pirates of Ulfen ethnicity, and Skald can be heard in conversation as often as the Common tongue. A number of tengu communities also call the various ports home. Visitors seeking a functioning government will be hardpressed to locate any officials; those who dock at Tempest Cay are more or less on their own, though the prominent and ubiquitous temples of Gozreh are known to offer shelter and aid occasionally. Every business owner on the island is prepared to meet trouble with his own blade or cudgel, though neighbors will sometimes come to one another’s aid, if for no other reason than the likelihood that sooner than later the shoe will be on the other foot.